FSXPilot is the world's leading and most versatile autopilot for fixed wing aircraft and helicopters in flight simulation.
This program was started in Orbiter Space Simulation and later ported to the Microsoft Flight Simulator. FSXPilot also works great in Prepar3D, even in the brand new version 2. Especially for you P3D users we have recently (1.37) added support for "the beast" Raptor F22 :-) Currently, we develop for FSX/Prepar3D only, but there are still (old and limited) versions for FS9 available for download.
FSXPilot is freeware. Be warned: After you've learned FSXPilot, you will be able to fly them all and won't go without it ...
After the install, FSXPilot will open in two separate windows on your desktop screen. The main window is for autopilot control, the EFIS window is for navigation. The best way to use FSXPilot is to start FSX (windowed mode only) and later start FSXPilot with it's two separate windows. You can position the FSXpilot windows on your screen wherever you want and save this position as your default. If FSX is in windowed mode you might experience a "stop" of the flight simulator when you click another window on your screen. This "stop" can be switched off in FSX options. FSX full screen and FSXPilot is only possible if you have two monitors attached to your computer.
Over the last years, we have implemented unique features:
An updated version of FSXPilot (1.38) was published on Dec 7 2013.
1.38 was published early because in selected AMD graphic cards we had reports of "trail" symptoms which were resolved by a workaround. Seondly, a new windcorrection was implemented. Imagine flying towards East against a GPS fix with a strong and gusty wind from the North. FSXPilot will now calculate the correct windcorrection heading angle in degrees and compensate for the winddrift. Result: Much more precise GPS autolandings in bad weather. Go "Flight Status" ( -> scroll to page 2) on the EFIS screen after locking a target to see the windcorrection in degrees.
The story behind the versions 1.36+: After a touching email from a blind sim pilot from Iran (special thanks Hadi) obviously using FSXPilot it became obvious that he was not able to properly run the program because his screenreader was unable to read the non-standard windows controls. We tested a while (often with eyes covered :-) in front of the computer and noticed what a great difficulty it is and what enormous skill is needed to takeoff, navigate and safely land without direct vison. Then we decided to rewrite the complete interface.
This was a big hack. We have switched to OpenGL based SFML graphic library which enable FSXP us to display huge realtime moving maps. We now use sprites to display all aircraft on screen, correctly rotated according to their heading. The waypoints of a flightplan are displayed in a red polyline on screen. And- there is a new mapmode (select from combobox) which is north orientated - in this mode you can not only see a stable, orientated map view but also can "move around" on the map with ALT+arrow buttons. For example fly autopilot and check out the airports nearby for landing facilities. Many of you have requested to be able to fly intersections, so VOR and NDB targets now have a new aiming tool with TO/FROM course indicators (adjust them with the "course" setting on the AP panel). Your own ship has, on the EFIS, a heading aiming tool (green line from tip of the aircraft sprite), which allows for VERY precise adjustments of your target headings. With the two new tools, intersection can be easily be flown.